A multi-level depiction method for painterly rendering based on visual perception cue

by CGLab posted May 01, 2014
Extra Form
Author Hochang Lee, Sanghyun Seo, Seungtaek Ryoo, Keejoo Ahn, Kyunghyun Yoon
Location Multimedia Tools and Applications
Volume May 2013, Volume 64, Issue 2, pp 277-292
Abstract Increasing the level of detail (LOD) in brushstrokes within areas of interest improved the realism of painterly rendering. Using a modified quad-tree, we segmented an image into areas with similar levels of saliency; each of these segments was then used to control the brush strokes during rendering. We could also simulate real oil painting steps based on saliency information. Our method runs in a reasonable fine and produces results that are visually appealing and competitive with previous techniques.
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A multi-level depiction method for painterly rendering based on visual perception cue

Hochang Lee       Sanghyun Seo       Seungtaek Ryoo       Keejoo Ahn       Kyunghyun Yoon

CAU CGLab

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Abstract

Increasing the level of detail (LOD) in brushstrokes within areas of interest improved the realism of painterly rendering. Using a modified quad-tree, we segmented an image into areas with similar levels of saliency; each of these segments was then used to control the brush strokes during rendering. We could also simulate real oil painting steps based on saliency information. Our method runs in a reasonable fine and produces results that are visually appealing and competitive with previous techniques.